HFR+ (High Frame Rate) gives you the power to play video content on an LED screen at up to 250fps (frames per second). This gives smoother visuals in eSports and simulator applications using high frame rate content.
High frame rate (HFR) is a technology that plays visuals at higher speeds than typical, which can result in smoother motion and fewer motion artifacts:
Filmmaking
HFR filmmaking shoots scenes at higher frame rates, such as 48 or 60 frames per second (fps), instead of the standard 24 fps. This can create a more realistic cinematic experience.
https://en.wikipedia.org/wiki/High_frame_rateThe frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker. Analog television and video employed interlacing where only half of the image (known as a video field) was recorded and played back/refreshed at once but at twice the rate of what would be allowed for progressive video of the same bandwidth, resulting in smoother playback, as opposed to progressive video which is more similar to how celluloid works. The field rate of analog television and video systems was typically 50 or 60 fields per second. Usage of frame rates higher than 24 fps for feature motion pictures and higher than 30 fps for other applications are emerging trends. Filmmakers may capture their projects in a high frame rate so that it can be evenly converted to multiple lower rates for distribution.
Peter Jackson's The Hobbit film series, beginning with The Hobbit: An Unexpected Journey in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a wide release to do so.
Its 2013 sequel, The Hobbit: The Desolation of Smaug and 2014 sequel, The Hobbit: The Battle of the Five Armies, followed suit. All films also have versions which are converted and projected at 24 fps.
In 2016, Ang Lee released Billy Lynn's Long Halftime Walk. Unlike The Hobbit trilogy, which used 48 frames per second, the picture shot and projected selected scenes in 120 frames per second, which is five times faster than the 24 frames per second standard used in Hollywood. Lee's 2019 Gemini Man was also shot and distributed in 120 frames per second.
Other filmmakers who intend to use the high frame rate format include James Cameron in his Avatar sequels and Andy Serkis in his adaptation of George Orwell's Animal Farm.
In early 2022, Cameron announced that HFR conversions for his previous films, Avatar and Titanic, were in the works.
Avatar: The Way of Water released on December 16, 2022 with a dynamic frame rate. Some scenes are displayed up to 48 fps, while others are displayed in a more traditional, slower rate.
The Hobbit: The Desolation of Smaug HFR 3D FAQ
[60FPS] The Hobbit The Desolation of The Smaug Barrel Scene 60FPS HFR HD
What if The Lord of the Rings was shot at 48 FPS like The Hobbit?
Why the Hobbit Failed - HFR and VFX in Film
The Hobbit: The Desolation of Smaug and HFR
https://soundtrackcentral.com/topics/7373/the-hobbit-the-desolation-of-smaug-and-hfrEven when shot on film, frame rates higher than 24 fps and 30 fps are quite common in TV drama and in-game cinematics. ~50 or ~60 frames per second have been universal in television and video equipment, broadcast, and storage standards since their inception. Support for native 120 fps content is a primary feature of new Ultra-high-definition television standards such as ATSC 3.0.
Some media players are capable of showing arbitrarily high framerates and almost all computers and smart devices can handle such formats as well. In recent years some televisions have the ability to take normal 24 fps videos and "upconvert" them to HFR content by interpolating the motion of the picture, creating new computer generated frames between each two key frames and running them at higher refresh rate. Similar computer programs allow for that as well but with higher precision and better quality as the computing power of the PC has grown, either realtime or offline.
Filmmakers may originate their projects at 120, 240 or 300 fps so that it may be evenly pulled down to various multiple differing frame rates for distribution, such as 25, 30, 50, and 60 fps for video and 24, 48 or 60 fps for cinematic theater. The same is also done when creating slow motion sequences and is sometimes referred to as "overcranking."
The 20 Most Graphically Demanding PC Games
https://www.thegamer.com/pc-games-best-intense-graphics/Some of the Most Graphically Demanding PC Games
13 Forza Horizon 5. Minimum.
14 Shadow of the Tomb Raider. Minimum. ...
15 Baldur's Gate 3. Minimum. ...
16 The Ascent. Minimum. 1080p, 30 FPS. ...
17 Starfield. Minimum. Recommended. ...
18 Control. Minimum. Recommended. ...
19 Halo Infinite. Minimum. Recommended. ...
20 Total War: Warhammer 3. Minimum. Recommended. ...
Unpopular opinion: A high frame rate is in most cases overrated and a stable frame rate is much more important then a high frame rate.
What is the best fps rate for gaming?
What is a Good Frame Rate?
Sub-20 FPS: Unplayable. Don't even bother.
20-30 FPS: Borderline. ...
30-45 FPS: Playable. ...
45-60 FPS: Smooth. ...
60-90 FPS: Very smooth. ...
90-144 FPS: Criminally smooth. ...
144-200 FPS: The smoothest of the smooth. ...
200+ FPS: Extreme smoothness with serious diminishing returns starting to set in.
https://www.reddit.com/r/gaming/comments/ozikm3/unpopular_opinion_a_high_frame_rate_is_in_most/I know most people are going to argue that they can notice a dramatic difference between a low frame rate (20-30) and a high frame rate (60+) or that it makes them feel dizzy so I'll address that right away just by saying that that's not my experience at all. I always shoot for the highest stable frame rate possible because it's nice to have but I see it as nothing more than a luxury. I got a new stronger computer a few months ago and one of things I played was bioshock 1 at highest settings and a stable 90 fps that never dipped. My former roommate destroyed my computer and it is being replaced but that takes time in the meantime I bought bioshock on switch that runs at a stable 30 fps. There was a noticeable difference but to me it was negligible 30 fps was in no way unplayable whatsoever and this was just after playing the same game at 90 fps so you can't tell me I just haven't experienced the difference maybe my eye is just untrained or maybe you are just spoiled honestly it's probably a bit of both.
The way I see it is that a high frame rate really only matters in fast paced online games notably shooting and maybe racing games where reflexes really matter. However in a single player game of any genre I would take a stable 30 fps over a unstable 60 fps any day. I also recently played through Majora's mask on the N64 which is as I understand it a stable 20 fps and that was perfectly playable as well.